Use your imagination to create intricate stunt courses with the variety of props and effects at your disposal. Some fine tuning is required to polish those stunts so that the corgi can complete them, because everything doesn’t always work out as planned in the beginning. One helpful tip is building sub-sections of a stunt course first to test out theories. Check out the example levels in the game, and our Youtube channel for ideas.
You may teleport around the play area by pressing down the grip button on either controller, aiming to a valid location and pulling the trigger. Blue means you can teleport, while red means it is an invalid location. You can do this while building and during the stunt as well. Notice that you cannot teleport on top or under props, but you can still walk into them if you wish. Please refrain from stepping outside your fence; your privacy loving neighbors thank you!
To hold props or your corgi, point at a prop and hold down the trigger. Let go to release. You can hold separate objects with each of your hand.
*tip: to pull a held object closer to you, try alternating your grab between two hands and pull in, like you would pull a rope. Same with pushing it further away!
Props are what make up your course. Each prop has a unique shape and weight, and some have interactions when another prop and / or the corgi triggers it.
Twist your left hand counter-clockwise to open your inventory. Untwist to close.
Category – To switch the current prop category, press left or right on your left hand controller trackpad. Your inventory has three categories – Basic, Advanced and Effects. Basic props are props that have mass but do not have special interactions with the corgi. Advanced props will do things when triggered by the corgi during action. Effects do not alter the physics of the corgi or other props, but add flare whether by being triggered by the corgi, or just being there for fun. Effects are only visible during action.
Scrolling – Sometimes, there are more props than we can show in one page. Press up or down on your left hand controller trackpad to scroll for more props under that category.
Taking out a prop
To take out a prop from your inventory, open your inventory, point to the prop you want and hold down your trigger. Then, let go wherever you want to place it. You have 30 of each prop available.
To rotate a prop around, hold it with one hand, and then while holding, grab the prop with the other hand as well and move around that hand. The prop will rotate in place to follow the motion of your second hand.
Prop Context Menu
The prop context menu lets you further manipulate each individual prop. It appears while you point or hold a prop.
Deleting prop – Press up on your trackpad while pointing at a prop to remove it. You may also throw props over the fence and let your neighbors handle it.
Copying prop – Press down on your trackpad while pointing at a prop to duplicate it. If you have hit your max of 30 of that prop, this will not work.
Bolt – Most props can be bolted in place by pressing right on your trackpad. This will fix the prop in place, even when it’s up in the air. Bolted props stay bolted during action, and other props or the corgi will not knock it away. To unbolt, simply press the right button again, on a bolted prop.
Some of the benefits of bolting include stabilizing a structure, using less objects when building levels, and the option to have props float. This applies to basic and advanced props, except for the Anvil Dropper and the Cannon.
Anvil Dropper and Cannon have rotating pivots to allow more control. Try pointing at an Anvil Dropper or Cannon and press left or right on the trackpad to turn the anvil or cannon turret to the way you want.
Waypoints are what the corgi follows along the course. You place a string of multiple waypoints and set it to be the action you want the corgi to perform from that point to the next. You can hold and move waypoints just like props.
Creating waypoint – Press the ‘+’ button above the last waypoint to add another after, or point at the path between two waypoints to add a waypoint at that location.
Waypoint Context Menu
Waypoint context menu lets you further manipulate each individual waypoint. It appears while you point or hold a waypoint.
Change action type – Press left or right on your trackpad while pointing at a waypoint to change its action. The corgi will perform that action starting from that waypoint until the next. For example, if the waypoint is ‘Jump,’ the corgi will jump from that waypoint towards the next waypoint.
Delete – Press up on your trackpad while pointing at a waypoint to remove it from the string of waypoints. You cannot go down to 0 waypoints, so there will always be at least one waypoint.
Preview – Press down on your trackpad while pointing at a waypoint to start the action immediately from that waypoint. This is useful to test a specific segment of a stunt without having to run the entire stunt.
Starting the Action
To have your corgi run the stunt, simply pull your trigger on the clapboard button above the corgi. While the stunt is happening, you cannot interact with objects. You can end the stunt and go back to building at any time by pulling the trigger anywhere. Anything that happens to the corgi and the props will be reset when the stunt is stopped.
Right hand menu
Twist your right hand clockwise to open your right hand menu. The right hand menu has functions that will help you build your course.
Clear All – Press up on your trackpad with the right hand menu open to clear the entire course. This cannot be undone, so make sure you save any progress you need!
Quick save/load – Press left / right on your trackpad to save/load to your quicksave slot. There is only one slot for quicksave and each quicksave will overwrite the last quicksave. Do this frequently to make sure you don’t lose your progress by accidentally knocking over your amazing course.
Toggle waypoints – Press down on your trackpad to toggle waypoints. When toggled off, waypoints will still show but will be locked from interactions. Use this when you need to make adjustments to your props without the waypoints getting in the way.
Dress your corgi up to fit the scene! You can do this in build mode, by pointing at the corgi. This will bring up the customization menu. If it does not pop up, try being closer to the corgi.
Categories and scrolling – Changing categories and scrolling the page works just like it does with prop inventory menu, by pressing left/right, up/down on the trackpad of the controller you are pointing at the corgi with.
Renaming your corgi – To customize your corgi’s name, point at the corgi to bring up the customization menu, then with your other hand, press the pencil icon to the left of your corgi’s name (“Corgi” by default). A keyboard will appear. Erase the default, type in the new name and press checkmark key to save.
Please look to the blackboard on the left of the house, for the main menu of Stunt Corgi. There you may exit to title, exit the game, start tutorial, load examples, save and load your stunt courses.
Saving and loading – You have 15 save slots available to save your stunt courses. To overwrite an existing save, simply select the slot, rename if desired, and confirm.
Saved files will typically be in C:\Users\\AppData\Local\StuntCorgiVR\Saved\SaveGames\\ and are shareable between players that have the game. Just make sure to change the file name to match whatever save slot you wish to place that file in!
Examples – Needing a bit of inspiration? Open up any of our example stunts by pressing the “Examples” button on the blackboard. You can also alter any of the loaded stunts, then save them as your own.
This is one of the fundamental building props.
Tip: Pair this with a short plank or a long plank.
They’re light, they get knocked down easily, and they can be catapulted into the air. Use them wisely.
Tip: Stack these up in a pyramid format, and then use the canon to catapult the corgi into the stack to knock them all down.
This prop is great for stacking! Use your imagination to build complex, multi-level stunt courses.
Tip: Keep in mind that when too many of these are placed on top of one another, the tower of oil barrels could topple over – unless you “bolt” them down.
This is one of the fundamental building blocks of a level. Use them to act as a bridge between two objects, have the corgi slide down them, etc.
Tip: This prop is useful as a base for other props to sit on top of (e.g. place another of planks next to one another, and then place the anvil dropper on top of it), or as a bridge to fill in a gap.
Most of the time, one will probably be using the long plank for creating complicated stunt courses. However, every now and then a short one could be of use.
Tip: Use this prop when you need something shorter than the long plank.
This prop is extremely useful for creating a stunt course that involves elevation, especially if one is placed next to another in increasing height. The corgi can then run up and down the ramp.
Tip: Tie this with the skateboard for additional fun, but make sure the corgi is skating downhill.
Stunt corgis love jumping through things, and what better prop than a vertical hula hoop with a piece of meat hanging from the top of it. Be creative and orient this prop on its side. It’s even more fun when multiple hula hoops are vertically or horizontally aligned next to each other. How many hula hoops can your stunt corgi jump through?
Tip: The hula hoop can be positioned standing up on its base. However, feel free to place it on its side. Lay down a crate, and then place the hula hoop on its side to elevate it higher.
If you thought chairs were only made for sitting, think again! Your corgi will do quite the contrary in your stunt.
Try to get a strike with basically anything that you can throw into these pins.
Tip: To place many of one prop side by side, use the copy command after placing one.
Colorful, inflated, beach-balls work as great eye candy.
Tip: Experiment with shooting these props through portals or being knocked around by the corgi.
Use one, two, or many of these for your stunt course. What kind of domino tricks can you come up with?
Corgis get a thrill off bouncing. These props can be oriented from a horizontal to a vertical manner depending on the type of direction you would like the corgi to bounce towards.
Tip: Use the “Bounce” action to get the corgi onto the trampoline, which will cause the dog to bounce off of it. However, experiment with different angles and orientations to adjust “how” the corgi will bounce off of it.
Lots of mayhem can come out of dropping anvils on stuff – such as stacked items, on a see saw to launch a projectile, through a portal, etc.
Tip: Refer to see-saw tip above.
Corgis get a thrill of being shot out of a cannon!
Tip: Use the cannon to shoot the corgi into a portal, and watch it pop up into another part of the stunt course.
These can be extremely enjoyable to use! Basically, corgis and objects can be teleported almost anywhere in a level.
Tip: Combine this with cannons, skateboards, chairs, etc. If used properly, you can make it “rain” props by having the entry portal at the base, and an exit portal directly above it.
This will blow you away! Literally, have the corgi jump, fall, walk, run, or slide onto a fan, and watch the doggie float.
Tip: If you can space these out at the right distance, the corgi can float from one fan to the next.
One side goes up when one side goes down.
Tip: A clever way of using a see-saw is placing a projectile on one end, and then dropping an anvil on the other end to launch it into the air. Fun stuff!
Let the corgi skate using this prop.
Tip: Tie this in with ramps, planks, portals, etc.
Layer these puppies on top of one another to turn a small fire into a dense one. This effect is perpetually on the entire time.
Small explosion that is perfect for putting at the opening of a cannon, or when the corgi pops right out of a portal. This is triggered when the corgi enters the collision box (e.g. green frame around the visual effects object). This prop is like potato chips, you can never have just one.
In homage to the 70s, this disco ball will spin about with those sparkling lights. This is triggered when the corgi enters the collision box (e.g. green frame around the visual effects object).
Think of these as police sirens that spin around casting rays of light all around. This is triggered when the corgi enters the collision box (e.g. green frame around the visual effects object).
Whenever this spotlight is projected onto a surface, it tells the world that an amazing stunt corgi course has been created. This effect is perpetually on during action.
Ta-da!!! This is an explosion of confetti. Use these whenever you need a little bit of visual pizzazz when making an entrance or an exit. This is triggered when the corgi enters the collision box (e.g. green frame around the visual effects object).
For generating a bit of mystery in a level, spread these visual effects around. Layer them to turn a thin veil of fog into a dense version. This effect is perpetually on the entire time.